![]() The core problem that I found was that hobbyists were frustrated with having to manage multiple channels of information in the middle of a game session. I aimed to collected perspectives from as diverse of an audience as I could. After this I closed the survey and filtered the resulted to find candidates for interviews who met certain criteria regarding their engagement with the hobby. Using a Google Forms that I distributed across social media channels, I collected data from 95 participants over the course of 24 hours. My data-driven investigation began with a survey.
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